Back in 1979, The Buggles prophesized the enormous power of visual content and nascent technology with their hit "Video Killed the Radio Star." More than 35 years later, video is still making a killing—not on MTV, but on virtually every screen connected online. To fathom how pervasive internet video's reach is in our country alone, consider that comScore's Video Metrix says more than 196 million Americans view online content videos today, equating to approximately 78% of U.S. internet users. In fact, according to a New York Times survey, 34% of Millennials report viewing less TV than online videos or no TV at all.
Posted Feb 16, 2015
Amazon announced that Fire TV's selection is up 5x since its launch in April, with 2015 best-of-CES Sling TV now available for download as well as other popular services and games such as FOX Sports GO, TED, WSJ Live, Crossy Road, and Game of Thrones - A Telltale Games Series.
Posted Feb 12, 2015
Sporting News Media (SNM), a PERFORM Group company, which operates SportingNews.com, the Sporting News (SN) ePlayer and the U.S. edition of Goal.com, has announced its latest "Sporting Views" proprietary research, which analyzed data from its SN ePlayer network, which its says reaches more than 30 million sports fans and serves up over 400 million streams in the U.S. each month. The research sheds light on how sports fans engage with digital sports video content in the U.S. This latest report studies consumption trends of Super Bowl and NFL fans in Q4 2014 through February 3, 2015.
Posted Feb 10, 2015
Amazon Studios, known for television series such as Transparent, Tumble Leaf, and Mozart in the Jungle, announced that it will begin to produce and acquire original movies for theatrical release and early window distribution on Amazon Prime Instant Video. Whereas it typically takes 39 to 52 weeks for theatrical movies to premiere on subscription video services, Amazon Original Movies will premiere on Prime Instant Video in the U.S. just 4 to 8 weeks after their theatrical debut.
Posted Jan 20, 2015
Right about now, you can barely turn a corner on the internet without an article or blog post popping up in your face about what the new year will hold. Writers are going crazy covering topics like "the top ten marketing trends of 2015" or "what will content creation look like in 2015?" And that's exactly why I'm not going to ask you to focus on 2015's trends in online video. Ask yourself, "What do I want to do with online video in 2015?"
Posted Jan 06, 2015
Kaltura Inc., provider of a video technology platform, has published its inaugural State of Video in the Enterprise report, detailing the results of a survey into the use of video in organizations across the globe. The survey reveals strong support for enterprise software to be video ready: 75% of the 300 respondents say that integrating video into organizations' existing tools and applications is important, and that this capability will play an important role in the near future.
Posted Dec 09, 2014
Forbidden Technologies plc, the developer of the cloud video platform Forscene, announced it has released the new version of Forscene with a completely redesigned interface. In addition, it has revamped both the company website and the Forscene product website in order to give visitors more relevant, in-depth information about each and to bring the company's complete digital presence up to date.
Posted Dec 04, 2014
Zenterio, which develops an independent software platform for interactive TV, and Metrological, a TV application store provider, have signed a strategic partnership agreement. The combination of Zenterio OS and Metrological's product suite means that the two companies now will be able to offer a combined service revenue package to TV operators.
Posted Dec 04, 2014
RAMP, a provider of next-generation video experiences for media, marketing, and enterprises, announced the launch of its RAMP Video Live solution, an enterprise-class, self-service, live webcasting solution that is native to Microsoft SharePoint. RAMP has partnered with Wowza Media Systems to bring this live webcasting solution to global enterprises.
Posted Nov 25, 2014
Coull, a video advertising technology company in the UK, has partnered with advertising exchange PubMatic to create a programmatic Private Marketplace (PMP) for in-video overlay advertising. The partnership will enable advertisers to deliver highly-tailored in-video overlay campaigns on a global scale across Coull's established network of media partners in over 180 markets.
Posted Nov 25, 2014
According to data from Flurry, consumers now spend more time on their mobile devices than watching their televisions. With that in mind, Yahoo announced that in-app inventory from Flurry and its Marketplace are now available to Yahoo advertisers. Flurry already serves more than 100 million video ads each month to more than a billion devices across the globe.
Posted Nov 20, 2014
Are cable companies laboring under the illusion that they can keep customers by simply refusing to provide them with an easy, decent way to watch web content on their internet-connected televisions? This may be the last chance cable providers have to prove their value, and they are tossing it away.
Posted Nov 20, 2014
Netflix CEO Ted Sarandos wasn't boasting when he told GQ back in January that the company's "goal is to become HBO faster than HBO can become us." This prediction came true in August when Netflix's $1.146 billion subscriber revenue surpassed the cable network's $1.141 billion. Maybe this is why HBO announced on October 15 that it plans to create its own digital VOD service. And it's likely CBS heard about HBO's service, because the very next day CBS declared it too was going to release a subscription service. Only a few days after that on October 28, YouTube's CEO Susan Wojcicki noted the video site may soon offer an ad-free subscription option. But will consumers actually be willing to throw more money at any of the new services?
Posted Nov 13, 2014
Consider that the average Facebook video is approximately 44 seconds long, according to Socialbakers. Yet, even that relatively brief visual message may be longer than ideal. Recently published data by Socialbakers indicates that Facebook videos shorter than approximately 21 seconds performed in the top 25% for completion rates. Additionally, 20% of viewers click away from a video after only 10 seconds or less; 33% of viewers click away in 30 seconds and 45% by one minute. Considering that video converts consumers better than other forms of digital content (71% of respondents to a fresh Vidyard poll revealed that video converts better than text and images), digital publishers, content providers, and marketers alike need to give careful thought to the runtime of their marketing videos, experts insist.
Posted Oct 29, 2014
Video may have killed the radio star, as The Buggles famously sang, but, as a recent survey indicates, it may help create the next marketing one. Or so many B2B marketers seem to hope. In June, Demand Metric, in partnership with Ascend2, released "B2B Video Marketing: B2B Benchmarks & Best Practices." The survey-which was sponsored by the video marketing platform Vidyard-garnered 398 responses, representing marketing, sales, and business professionals from around the world.
Posted Oct 27, 2014
Vdopia, a provider of mobile video advertising, launched a global programmatic buying and selling platform exclusively for mobile video advertising. The new marketplace product, called Chocolate, is built from the ground up solely for mobile video advertising. It is designed for brand marketers and demand partners who want a highly functional marketplace platform that offers top quality mobile video inventory at significant scale with complete transparency.
Posted Oct 23, 2014
Playwire, a division of Playwire Media, announced that it has partnered with music label Def Jam Recordings to develop new digital revenue streams for their artists that leverage both technology and ad sales. The main goal is helping artists, publishers, and content creators develop sustainable revenue streams without having to sacrifice copyright and trademark ownership of their content.
Posted Oct 23, 2014
Across the country cord-cutters have been using their parents' and friends' HBO Go log-in info to watch Game of Thrones for years. But HBO CEO Richard Plepler announced during Time Warner Investor Day that his network would be going all out to gain audience share among the 80 million homes that do not have HBO, and that includes the debut of a standalone HBO Go subscription in 2015.
Posted Oct 21, 2014
One of the most frequent questions people ask me when they find out what I write about is, "How do YouTubers make money?" This used to be a simple answer. When the very first YouTubers started making money, it was predominantly through electing to run ads on their channels' videos (which you can still do today), but also through selling merchandise. Creators would link to their branded t-shirts, stickers, buttons... basically, whatever they could cheaply produce and still earn a small profit from. More progressive production companies, who were already successful enough they could afford to take a few risks, would encourage viewers to sign up for their membership sites, promising exclusive content and promotions galore.
Posted Oct 16, 2014
Sporting News Media (SNM) has launched a proprietary research program, being called "Sporting Views", which will shed light on how sports fans consume and engage with digital sports content in the US. SNM will analyze data from its SN ePlayer network, which reaches more than 20 million sports fans and serves up over 300 million streams in the US each month across 350 local and national publishers' sites, news portals, and key digital sports news destinations. This first report looks at fan engagement and viewership from January 2014 through September 2014.
Posted Oct 14, 2014
Worldwide ownership of Connected TV Devices (including smart TVs, smart blu-ray players, IP-enabled game consoles, and digital media streamers) grew 7% percent quarter-on-quarter in Q2 2014 and 34% versus over the same period in 2013 to reach 500 million units. The growing demand for devices that facilitate the streaming of online video to the large screen TVs is creating a highly competitive environment with no fewer than 16 major technology brands accounting for 90% of devices in use according to Strategy Analytics' Connected Home Devices (CHD) service report, "Global Connected TV Device Tracker: Q2 2014".
Posted Oct 07, 2014
A notice posted on Redbox Instant's site gave users little warning that the service would end on October 7. The notice was short on details, but got the point across. Gigaom reports that new sign-ups had been disabled for three months due to a credit-card fraud issue. This resulted in new customers being shut out, as well as problem for existing customers whose cards had expired and could not update their payment information.
Posted Oct 07, 2014
PostOffice Films needed a solution that would provide it with the ability to connect to anywhere in the world and transfer files quickly to partners and clients. Previous solutions-ranging from other file transfer programs to old-fashioned courier services such as FedEx-were impractical, says David Jancso, owner and film editor at PostOffice Films.
Posted Oct 01, 2014
By the time this month's column is published, the Streamy Awards will already be finished, the winners having gone home and giddily placed their awards in a prominent location like a display shelf or a fireplace mantle. If this was a different column, I would start talking about the Streamy Award winners without having to explain who those people are, what they do, and why they won. But this isn't that kind of column, because you're not that kind of audience.
Posted Sep 11, 2014
Kaltura, a video technology company, unveiled Kaltura OTT TV, its next-generation, end-to-end pay OTT TV solution. The result of integrating pay OTT technology from the company's recent acquisition of Tvinci with Kaltura's video platform, Kaltura OTT TV is an advanced and comprehensive pay OTT solution on the market today. It includes advanced monetization, social and personalization features; innovative tools for improving user acquisition and retention; and multi-screen, multi-device support.
Posted Sep 09, 2014