Social Media and Communities

Vyante Inc. has launched a Beta Version of its product, ChatterSpike.

Posted Jul 03, 2007

Spotplex Inc. has launched its new content aggregation service. Featuring a revamped user interface and new functionality for both contributors and consumers, Spotplex provides a ranking of content spanning a range of subjects.

Posted Jul 03, 2007

MySpace Founder Brad Greenspan has announced his partnership with BroadWebAsia, with video sites in China, Mofile.com and Hubotv.com.

Posted Jul 03, 2007

Frengo, a mobile social network, has announced the Buzz Platform, a tool for spontaneous web and mobile interaction among friend circles and broader communities.

Posted Jun 29, 2007

Web Crossing Inc. has announced WebCrossing Neighbors 2.0, with video support, new Neighbors Networks functionality, and more.

Posted Jun 19, 2007

ExtendMedia Corporation and KickApps Corporation have announced an integrated solution that allows digital media content distributors to add user-generated content and social networking features to their online video businesses.

Posted Jun 15, 2007

Tacit Software Inc. has announced the availability of illumio 2.0, a web service and free download for online and enterprise groups for a social networking experience.

Posted Jun 12, 2007

MyLifeBrand, designed to enable a user’s life online via an online communities platform, has launched a service that lets users choose their social networks or services and navigate among them.

Posted Jun 08, 2007

Userplane, a communication platform for online communities, has launched Userplane Money, a new revenue-sharing program for publishers to make more money online.

Posted Jun 08, 2007

You and I may conceive of the digi-verse as something we access but for my teenage daughter Sam, it is more of a presence. With her WiFi network and laptop, the IM window always open, her social network of scores of contacts are like constant companions. The creaking door sound effect on AIM tells her when people are coming and going. For her peers, being online or offline seems like a distinction that sounds too technical for what they experience. For them, you are either here or away.

Posted Jun 05, 2007

CBS Corporation has acquired Last.fm, a global, community-based, music discovery network.

Posted Jun 01, 2007

OK, let’s start out by acknowledging that Web 2.0 is so last week—or, in the parlance of Wired magazine, “expired.” Guess if I were really wired, I’d be writing about Web 4.3 or something. That said, I still find it intriguing to think about how collaborative technologies have had an impact on how we interact.

Posted Jun 01, 2007

LinkedIn Corporation, a professional network, has announced LinkedIn for Good, a philanthropic initiative aimed at raising awareness and funds for nonprofit organizations around the world.

Posted May 29, 2007

Ambient Sound Investments (ASI), established by the four co-founding engineers of internet telephony software company Skype, will acquire a stake as part of a Series A funding round in 3D social networking company Frenzoo.

Posted May 29, 2007

MySpace has reached an accord with eight U.S. state attorneys general and has worked out a legal mechanism to hand over information on convicted sex offenders found on its service.

Posted May 25, 2007

Haystack.com has launched a new, free, online community built specifically with fair compensation to the artist at its foundation.

Posted May 15, 2007

Jive Software has launched Clearspace X, a special edition of Clearspace for companies interested in creating productive and engaging online communities for their customers and partners.

Posted May 15, 2007

Reality Digital has announced an open API version of the Reality Digital Opus platform for video management and social networking.

Posted May 11, 2007

introNetworks Inc., a technology company that creates online communities for professionals, has announced it has closed a Series A funding round of $2.7 million.

Posted May 08, 2007

Generation C is the "You" in YouTube, the "My" in MySpace, and the "i" in iPod. They're you (and me), and they're shaking up the way people make, think about, and use digital content. Get to know them, and get to know how to connect with their content expectations.

Posted May 01, 2007

YouTube, social networking sites like MySpace, and the internet in general have become significant factors that must be taken into account by any political campaign with designs on electoral success. TechPresident is a blog that was created in early 2007 with the aim of covering the web’s effect on the 2008 presidential campaign.

Posted May 01, 2007

Business in the virtual world got very serious, very quickly in 2006. There have been a lot of false starts over the years. The massively multi-player gaming worlds like EverQuest and the eight-million strong World of Warcraft were always fascinating phenomena for their niche audiences, but they only made money for Sony and Blizzard/Vivendi, respectively, not for anyone else. Several things changed last year, however.

Posted Apr 26, 2007

Over time, a rift has grown between those who use the internet to expand their sense of community and those who devalue the internet’s ability to foster a sense of community at all.

Posted Apr 24, 2007

LiveWorld Inc., an online social networking and community agency, has announced LiveWorld Video, a service for companies to create a community, through user-generated videos submitted directly to their company’s web sites.

Posted Apr 20, 2007

News Corp.'s MySpace social network is currently testing a service that scours the web for news stories and lets users rate them, aiming to attract more advertisers.

Posted Apr 20, 2007

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