When Merchant Warehouse launched its Genius Customer Engagement Platform-which "supports mobile commerce and traditional payments on the merchant countertop from a single customer engagement device," according to its website-the company was looking for "a glossy, high-end PowerPoint that we wanted to do for presentation decks" that could be used as a sales tool, says Reichenbacher.
Posted Sep 15, 2014
The reported decline in e-reader sales is being misread as an indication that consumption of the ebook itself is in decline. This false conjecture has given authors and publishers hope that the printed book will return to the economic dominance it enjoyed before the technological innovation of the e-reader device.
Posted Sep 12, 2014
As usual the rumors about what Apple's September 9 announcements were mostly right. Ultimately, the company announced the release of two new iPhones, the forthcoming Apple Watch, Apple Pay, and iOS 8. Let's start with Apple Pay, the mobile payment solution that has the potential to truly change the way people shop.
Posted Sep 10, 2014
adjust, an app analytics and attribution company, announced a $7.6 million Series C investment by ACTIVE Venture Partners and existing investors, Target Partners, Iris Capital, and Capnamic Ventures, to boost expansion in the U.S., China, and Japan, and fast track product development. With 40% of total revenue coming from Asia and the U.S., and more than 100 new client sign-ups a week, the funding will allow adjust to establish new regional offices.
Posted Sep 09, 2014
The release of the new iPhone is fast approaching (September 9), and according to WIRED the latest incarnation of the popular mobile device may include a NFC wireless chip to enable more streamlined mobile payments. And as Christina Bonnington points out, Apple is in an unusually good position to really make mobile payments mainstream.
Posted Sep 02, 2014
The number of mobile apps-and consumers who use them on a regular basis-has increased tremendously. A rash of reports suggest app download numbers will continue to break records and hit somewhere between 200 billion and 270 billion in 2017, up from between 70 billion and 100 billion in 2013. Add to that the latest comScore report, which states mobile apps account for more than 50% of all digital media consumption, and it's little wonder that content companies are lining up to launch or revamp their mobile app.
Posted Sep 02, 2014
The new Facebook Messenger App isn't exactly making a lot of friends among consumers. As we reported earlier, it has raised many privacy concerns. Not to mention the anger users expressed at having to download a separate app for something the flagship Facebook app had been doing just fine. Now, Facebook has responded to user concerns.
Posted Aug 28, 2014
Good news for Apple enthusiasts and people who are just too busy to pull their iPhone out of their pockets: Apple is expected to launch its iWatch on September 9. According to re/code, a wearable device-likely a watch-will debut alongside the new iPhones in just a couple of short weeks. This is a departure from the iWatch's expected October arrival date.
Posted Aug 28, 2014
Signiant, a provider of intelligent file movement software, announced the availability of the Media Shuttle Mobile App, which allows users to submit files via Signiant's Media Shuttle hybrid SaaS file transfer solution from a mobile device. With the Mobile App, available for iPhone and iPad, it's now easier for users in the field to securely and reliably send any size file, from anywhere.
Posted Aug 19, 2014
Business today is all about collaboration and technology has been the great enabler. Why? Because a fundamental requirement of collaboration is communication. John Mancini, president of AIIM, the global community of information management professionals, explains.
Posted Aug 18, 2014
Amazon.com announced Amazon Local Register, a secure card reader and mobile app that provides local businesses with the ability to accept credit and debit cards from a smartphone or tablet. Amazon Local Register customers will have access to the Amazon.com customer support team, as well as in-app tracking tools. Customers who sign up for Amazon Local Register before October 31 will also receive a low promotional rate of 1.75% per card swipe on all major credit and debit cards until January 1, 2016.
Posted Aug 14, 2014
Facebook warned users that it would be moving its messaging function out of its flagship mobile app and to its own app, but that didn't stop an outcry from happening when the change finally came. While the app quickly zoomed to the top of the iOS App Store charts it also received abysmal reviews-though some of those reviews seemed more like sour grapes than an actual critique of the app's functions. But privacy concerns are being raised as well.
Posted Aug 12, 2014
TouchCommerce, a provider of custom online engagement solutions for brands, announced its newest solution, TouchStore, which enables retailers and enterprises with retail locations to enhance the omni-channel shopping experience for in-store customers by providing personalized online assistance through mobile devices. Instead of combating trends like showrooming (visiting a store to see a product before buying it online at a lower price), retailers are looking for ways to leverage these trends and offer new solutions that benefit both consumers and retailers.
Posted Aug 07, 2014
Things often go wrong on live TV, and the same goes for live internet broadcasts. But the show must go on...and so must the Hangout. Unfortunately, Peggy Anne Salz couldn't make it to the Hangout, but there was still plenty of great mobile advice dispensed from Brant DeBow (@bdebow) of Bite Interactive. Join Jose Castillo in chatting with Brant about the future of mobile -- apps vs. mobile web -- and much more.
Posted Aug 01, 2014
Facebook is phasing out messaging in its flagship app, according to Tech Crunch. Mobile users who still want to use Facebook's messaging service will have to download a standalone messaging app.
Posted Jul 29, 2014
Amazon Publishing and Alloy Entertainment, a division of Warner Bros. Television Group, announced a digital-first imprint that will focus on young adult, new adult, and commercial fiction. The new imprint, named Alloy Entertainment, will be part of Amazon Publishing's Powered by Amazon program.
Posted Jul 29, 2014
Crosswise launched a cross-device identification service to provide the ad tech industry with a "data only" service that is completely neutral - free of media bias - and validated for accuracy. Crosswise offers DSPs, DMPs, retargeters, agency trading desks, affiliate platforms, analytics companies, and attribution providers accurate device graph based on data analysis, machine learning, and proprietary algorithms.
Posted Jul 24, 2014
After teasing the internet with fleeting test pages earlier this week, Amazon.com today introduced Kindle Unlimited, a new subscription service which allows customers to read as much as they want from over 600,000 Kindle books, and listen as much as they want to thousands of Audible audiobooks, for $9.99 a month. There are never any due dates--just look for the Kindle Unlimited logo on eligible titles and click "Read for Free."
Posted Jul 18, 2014
raw engineering, a software technology company specializing in mobile app and web application development in the cloud, announced contentstack.io - a mobile-first CMS for the enterprise. contentstack.io empowers accelerated content delivery across all web properties, web apps, mobile sites, and mobile apps managed by today's enterprises.
Posted Jul 17, 2014
Smaato, an independent global mobile Real-Time Bidding (RTB) ad exchange (SMX) and Supply Side Platform, announced the launch of the Smaato Self-Serve Publisher Platform (SPP), an enterprise grade mobile-first ad server.
Posted Jul 17, 2014
When the story of digital media is analyzed by scholars in the coming decades, I expect they will locate the current mobile migration as a critical moment in communication history. This is when the final shreds of 20th-century mass media were shed. This is when media consumption was, at last, completely detached from predictable settings and circumstances. Personalized, on-demand, fully untethered devices radically disrupt a media and advertising ecology that, during a century, had targeted its wares at morning newspaper readers, radio-prime-time and drive-time listeners, TV-prime-time viewers, and web office/home hours, etc. Sometime in the early 21st century, historians will recount that context became a fluid, highly fragmented concept.
Posted Jul 15, 2014
Condé Nast is a New York-based media company that produces many globally known print, digital, and video titles. Its portfolio includes such titles as Vogue, Vanity Fair, Glamour, Brides, SELF, GQ, The New Yorker, Condé Nast Traveler, DETAILS, Allure, Architectural Digest, bon appétit, Epicurious, WIRED, W, Lucky, Golf Digest, Golf World, Teen Vogue, and Ars Technica. After launching The New Yorker's iPhone edition, Condé Nast was looking to do the same with Vanity Fair. However, the company knew that the same solution would not work for the two very different magazines.
Posted Jul 14, 2014
In a blog post on its site, Cisco announced that it bought Assemblage "to help us capture the ongoing market transitions of mobility, cloud and the Internet of Everything (IoE)." Assemblage provides real-time collaboration apps.
Posted Jul 01, 2014
SOASTA, a provider of cloud and mobile testing, announced complete native app support with mPulse, its Real User Monitoring (RUM) solution, which now delivers multi-dimensional views of actual user behavior whether on mobile web, web ,or native mobile applications. Using the same advanced touch-tracking technology as SOASTA¹s TouchTest, mPulse records precise mobile user gestures and actions to monitor native Apple iOS and Google Android mobile applications.
Posted Jun 26, 2014
TreSensa, a mobile game distribution company, announced the availability of Game Feed, a new product providing media properties and mobile publishers with a custom feed of mobile web games. TreSensa says publishers can increase mobile engagement and retain traffic on their sites rather than sending people to app stores for mobile gaming content. Game feed also enables new revenue streams through advertising and in-game purchases.
Posted Jun 24, 2014