Microsoft Selects Limelight Networks as CDN for Xbox Live

May 03, 2005


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Limelight Networks has been selected by Microsoft as the content delivery network for Microsoft's Xbox Live, the online gaming service for the Xbox video game system from Microsoft. With full implementation of Xbox Live on Limelight Networks' delivery network, the synergy of Xbox Live and the Limelight Networks platform is expected to provide gamers with online access to games, content, and downloads from Microsoft and game developers directly via Xbox Live. Xbox Live will use Limelight Networks' technology and high-performance distributed network to provide on-demand games and other multimedia content to its network of online subscribers.

Xbox Live is an online game arena fully dedicated to fast-action broadband gaming experiences. Xbox Live allows gamers to play multiplayer Xbox games with other gamers via a high-speed Internet connection. With a built-in hard drive and Ethernet port, the Xbox console was built from the ground up to be an online gaming system. Xbox Live enables gamers to find and play with their friends; talk to other players during gameplay through the Xbox Communicator headset; and download current statistics, new levels and characters to their Xbox hard drive.
(www.limelightnetworks.com; www.microsoft.com; www.xbox.com)